Cities Skylines Xbox One Edition - Getting Started Tutorial - Cities Skylines Xbox One Gameplay

Cities Skylines Xbox One Edition lets you use a controller to play the game and it's quite effective!


Video Details

Cities Skylines Xbox One Edition is coming out and it enables the game to be played using a controller. This quick tutorial will familiarize any player with the interface and how the game functions

Game Details

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Cities Skylines Xbox One Edition on Microsoft Store:

Cities Skylines on Humble:


Hello and welcome to the Xbox one edition of Cities Skylines. This video is intended for all console players that are unfamiliar with the game but wish to start their city building journey without the unnecessary problems such as bankrupcy, rusty piping, bad breath and runaway cows.

The game has been slightly changed compared to the PC version and I would like to combine my thoughts about it with instructions to you on how to not ruin your first city.

So first thing's first, we must pick the right land and name. Naturally, Riverrun should be your first choice because that is one of the stupidest maps you get at start. The city name should be something that you can't pronounce, otherwise you will get bored as you're waiting for your city to grow because the only thing you'll be able to do is read the city name and if you can't pronounce it, it will keep you busy for a while. Keep the options unchecked because not every button in life should be pushed.

As the game starts, we are greeted by a nice hello message that nobody reads and an interface adapted to the console. At first I couldn't help but feel like I was looking at a mobile game but the large and simplistic boxes simply allow you to see everything if you're playing on a TV which is pretty cool.

The Inspector button on the far left serves as a mouse cursor that lets you click on things and inspect them, as the name would imply. I find it reasonably easy to use.

The first thing that we must do is build roads towards the river because the water piping is expensive and it makes more sense to bring the roads to the water. The road selection and building is a bit weird at start, you can't seem to feel the snapping the same way you can feel it on the PC. The camera is linked to the selection so the snapping effect isn't very good but it's still relatively easy to build.

Once the basic road grid is done, we must build the water piping system. The most important thing here is the water flow. If the water flows down, the water pump needs to be up and the sewage drain needs to be down. This is quite logical but errors in the human brain can happen and it is possible that you mix these up and end up with shitty water in your chicken soup. Do you really want shitty water in your chicken soup? The placement of the water pipes should be in line with the roads because that is how things work, do you ever see workers dig up an entire house to fix pipes? No, they dig the road and ruin the traffic for a couple of weeks and people that live nearby suffer because most of the world isn't China and workers take their dear time to finish.

Once the pipes are done, we need electricity and the best way to start would be to use windmills. Since Riverrun is a stupid map, the wind is weak and the windmill produces a cubic ass of electricity per hour. One is enough for now.

The goal would be to link the two water facilities through the buildings because electricity travels like a plague between buildings. After placing a few more roads, we can go to the zoning tool, select the brush and brush down the residences. Like I mentioned before, the camera is linked to the movement of the selected tool so the brushing isn't as satisfying as it is on PC but it's still brushing, I love brushing. The only problem I have is that it feels like it has an invisible grid which prevents you from carefully brushing each tile. I'm not sure what's the deal with that but we can move on.

The industry will be necessary soon which means that we need to extend the road to the side and place the industry zone. It needs to be far from the residences because it produces noise and cancer and we don't want any lawsuits. The commercial area can be between the other two, it produces a little bit of noise but from a design perspective, it is quite acceptable.

The city will begin to grow on its own now but as can we see, bankrupcy is approaching like a man mounted on a horse that is galloping towards us and raising dust that can be seen from miles away. We don't have a sniper rifle so the only way to prevent the man from coming here would be to raise a tax wall of sorts. You can raise the taxes percent by percent until the people start complaining, only then you should stop. There is no reason to keep the taxes low since we will need a new pool built in our backyard at some point and someone needs to pay for it. Another thing that needs to be done, something that you should do right away actually, is to lower the budget all the way down. If you don't do this, the city will spend a lot of money on nothing and the man on the horse will just jump over the tax wall and piss on your head.

The information interface is quite far away actually, you gotta select the menu and then the Info button which is a bit inconvenient, I would prefer if it was closer, possibly a direct button because this interface is quite important to understand what is happening in the city. I'm not a big fan of if but I suppose you can get used to it after a while. It took me an hour to get used to the controls and for the most part they are quite acceptable.

As the need rises, you should build the coal power plant but keep in mind that it needs a constant supply of coal from the trucks so it is best to build it on the main road. It produces noise and cancer so you should definitely keep it away from the general population. I placed it quite far away of the main road because I often feel the need to challenge myself and break my own rules.

As you're building your city, don't forget to access the milestone menu for some free encouragement.

As you're building there is a chance that some shitty water will end up in someone's chicken soup. This will spread across the neighborhood and cause panic but you shouldn't really worry because it is just fake news and things will go back to normal quickly afterwards.

Try to work on your city name pronunciation and slowly expand your city until the first milestone actually happens. This will bring you money and unlock new buildings such as the garbage dump, clinic and the elementary school. The first thing you should do is go to the budget and lower everything to 50% to make sure you don't overspend on these services.

Building the dump is simple, it has no requirements but it does spread a cancerous amount of cancer so definitely place it far away from the residences but keep in mind that it does create garbage trucks that create traffic.

Unfortunately when it comes to the clinic and school, these buildings operate under European laws which means you can't scam your citizens out of all of their money but you should build them near the population because they have a radius that affects their happiness and growth.

At this point you should be earning a lot of money and the town should be healthy. You should be used to the controller and the new interface and you should be able to understand how to continue expanding your populace. It is still a bit weird to play the game with the controller but I believe they did a pretty great job adapting it and I like the slow cinematic shots that you can create thanks to the analog stick.

Thanks for watching and make sure to let me know if you have any further questions, I'll try to answer all of them and keep the shitty water away from your chicken soup.

I have been Petard your glorious lord and may the blessings of Petardia eternally touch your butt.